ghosts of saltmarsh level guide

They can pick up some rumors at the docks. The state of her clothing shows her as a potential prisoner. Ghosts of Saltmarsh is a 5th-edition Dungeons & Dragons sourcebook that updates and adapts seven sea-themed adventures from earlier editions of Dungeons & Dragons. It creates a great little vignette that can’t help but draw people in. Ghosts of Saltmarsh is an official campaign book released by Wizards of the Coast that promises high seas adventures. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. It's a great time to introduce notable NPCs such as the council members, Wellgar Brinehanded the cleric of Procan, and Ferrin Kastilar the druid with his pet bullfrog Lorys. In a session zero, our players can build their characters together while also discussing the story of the campaign. Session zeros are great times to let the characters explore Saltmarsh and learn what it has to offer before they go out with swords drawn into the dangers surrounding the seaside town. This is a great book for the DM in your life, no question–just check out our review for more on that. The class Feature isn’t overpowered either. Bibliography []. Cruel sahuagin gather beneath the waves, plotting to sweep a From a distance it’s not too remarkable. Chapter 1 is all about the town of Saltmarsh and what can be found nearby. Salvage Operation (4th level) – The party recovers … This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh.You can read all of these articles here: 2. Or the pressure capsule which lets you ignore the effects of crushing depths. The D&D Beyond version of Ghosts of Saltmarsh includes high resolution versions of both of these maps along with high-resolution maps of all of the locations in the whole book. So the big thing to know about Ghosts of Saltmarsh is that it isn't just one singular adventure, it's actually a combination of several adventures into one. But they all ground you in who these characters are besides their roles in combat. Instant interparty roleplay scene. But there are common and uncommon new items enough to aspire to. But Ghosts of Saltmarsh also has a great blueprint for characters getting into the game, so today we’re going to take a look at how Ghosts of Saltmarsh helps get players into the heads of their characters, and offers up roleplaying hooks for everyone from newbies to seasoned vets. Okay, we can be real with each other and say that I was going to buy this anyway – I am an absolute sucker for their alternate covers – but whatever, don’t judge me. 3. That's a fine option too but you might have to do some story-yoga to figure out why a githzeri makes sense in Saltmarsh. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. The adventures included, in the order of presentation and including original publication year, are: and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. Start here, subscribe to the weekly newsletter, join the Sly Flourish Discord server, or support Sly Flourish on Patreon! Chapter 17 of Return of the Lazy Dungeon Master describes the value of running a "session zero" for a new campaign. There are four all in all, Fisher, Marine, Shipwright, and Smuggler. Players can fill in the blank regional map as they discover new locations throughout their adventure. You also might be the sort of DM who lets players choose anything and come what may. Are the slavers back? ... Gerrard Feldren - Human Noble in Ghosts of Saltmarsh. This avoids the oddball character who comes in with a clearly different motive and drive that never quite fits either the group or the adventure. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Kerric Brightblade - Elven Warrior in "Apocalypse" Ikko Ikki -- Martial Artist in "Quest for the Shunned City" Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. This product is only available in the Ghosts of Saltmarsh bundle.. Props can help make the ethereal ghosts of our campaign begin to feel solid and real. New to Sly Flourish? This product is only available in the Ghosts of Saltmarsh bundle.. You start with proficiency in History and Survival, and can speak a language of your choice. Product Information. We don't need eye-popping strong starts at the beginning of the session. And because you won’t be worried about how your character does in the scene, about what they stand to gain or lose, you’re free to really explore. It gives you such a great inroad into your character. Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic ‘U’ series and some of the best nautical adventures from Dungeon magazine: Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. We're getting to the point where there are quite a few books containing a wide assortment of races. Running Ghosts of Saltmarsh Chapter 3, Danger at Dunwater. The D&D Short Adventure Bundle includes the Tactical Maps: Adventure Atlas, Tales from the Yawning Portal, and Ghosts of Saltmarsh.All books have been fully converted for the VTT and ready for your Roll20 game! 3rd-level: Clairvoyance - 100gp focus Glyph of Warding - 200gp diamond dust (consumed) Revivify - 300gp diamond (consumed) Magic circle - 100gp silver and iron or holy water (consumed) Nondetection - 25gp diamond dust (consumed) Shadow of Moil - 150gp eyeball gem Summon fey - 300gp gilded flower Summon shadowspawn - Tears inside a 300gp gem Summon undead - 300gp … Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Addon. These are some entertaining story seeds right here. This was the perfect time to start fresh, take a deep breath, get together with our friends, and learn about the world and the characters who will sit in its center. With a whole session dedicated to understanding the town, the region, the themes of the campaign, the characters, and their relationships we have a much better start to a nice long campaign. Content Guide. Session Zeros are a great time to relax with our friends before the adventure begins. Explorer's Guide to Wildemount ... (at 2nd level): 7 "That should stanch the bleeding for a bit lad." And then on top of that, there are a bunch of new magic items. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. "Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. You can figure out a motivation all you like, and have a special accent you put on whenever you’re speaking in character–but nothing will ground you in the headspace of a character like imagining how they’d tell their story. Such a refined and focused drive for the characters helps ensure the players bring characters to the table who will work well together and fit the theme of the campaign. A woman, drowned, clearly looking as though she was recently bound and died trying to swim away. Download the Ghosts of Saltmarsh Player's Guide. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. Like the Helm of Underwater Action which grants you a swim speed and water breathing. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. Each adventure in Ghosts of Saltmarsh is an addon.These content packages are available via a dropdown menu in the Game Addons section of the Game Details Page. You have advantage any time you’re using your fishing tackle, and if you’re near a body of water with marine life in it, you can a) maintain a moderate lifestyle, and b) feed up to eleven people, including yourself, each day. I recommend both a color map of the village of Saltmarsh and a black-and-white map of the Saltmarsh region. Boom. Addon. With our Waterdeep Dragon Heist campaign complete, my two groups both began their adventures in Ghosts of Saltmarsh. Both groups, through the council, want to send the characters to the haunted mansion to see if they can find her brother and uncover the woman's mysterious death. Anyway, highly recommended. In our review, one of the highlights of the book is how easy it is to use–and if you take a look at the new background section of the book, you’ll find that holds true for players as well. But the real centerpiece is the Fishing Tale that comes with the new background. The Saltmarsh series consistently ranks as one of the most popular classic D&D adventures,” said Mike Mearls, franchise creative director of D&D. First, a quick overview of the adventures featured in Ghosts of Saltmarsh.I won’t bore you with the full details of all seven adventures, but if we boil them down to taglines, we essentially have: 1. Brown and Don Turnbull of TSR UK and it kicks off not only the modules within Ghosts of Saltmarsh, but it's the first of the three proper Saltmarsh stories. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. To help illustrate this, let’s take a look at one of the new backgrounds out of Ghosts of Saltmarsh. The modules are modified to use the fifth edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. • Ghosts of Saltmarsh includes a variety of seafaring adventures, enough to take characters from level 1 to level 12. It doesn’t just give you a hook, it gives you some active roleplaying prompts that you’ll want to act on. The spring 2019 release for Dungeons & Dragons is a compilation of older adventures. Download the Ghosts of Saltmarsh Player's Guide. Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic ‘U’ series. 1 Content 2 Development 2.1 Release 3 Reception and influence 4 External links 5 References Ghosts of Saltmarsh includes seven adventures from across various previous editions of Dungeons & Dragons. External Links [] Encyclopedia Greyhawkania Index []. We can describe the locations of Saltmarsh, letting players jump in when they hear of a place about which they want to know more. It’s something so unexpected and mundane it’s magical. The adventures have been updated to be compatible with Dungeons & … Ghosts of Saltmarsh has a lot of new content–new adventures, dozens of new areas to explore, but today, we’re taking a look at what it offers players. Where did she come from? Flip through the pages of the new Ghosts of Saltmarsh book and you’ll find adventure around every corner. Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh, Running Ghosts of Saltmarsh Chapter 3, Danger at Dunwater, Running Ghosts of Saltmarsh Chapter 4: Salvage Operation, Running Ghosts of Saltmarsh Chapter 5: Isle of the Abbey, Running Ghosts of Saltmarsh Chapter 6: The Final Enemy, Running Ghosts of Saltmarsh Chapter 8: The Styes, Running Ghosts of Saltmarsh Chapter 7: Tammeraut's Fate, Matt Coleville's video on the value of player guides, D&D Beyond version of Ghosts of Saltmarsh, Running Ghosts of Saltmarsh Chapter 5, Isle of the Abbey, Fantastic Adventures: Ruins of the Grendleroot. It’s a great way to introduce these other places and have a lot of fun. Ghosts of Saltmarsh has a lot of new content–new adventures, dozens of new areas to explore, but today, we’re taking a look at what it offers players. All of the new backgrounds have something like this. Check out Mike's books including Return of the Lazy Dungeon Master, the Lazy DM's Workbook, Fantastic Adventures, and Fantastic Adventures: Ruins of the Grendleroot. The book is chock full of different ways not just to tie your character to the location, but to make them feel like they’re a part of the texture. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in sear… Support the site by using these links for our favorite RPG products on Amazon. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. As a fun way to get the story started, you might have a body wash up on the beach. This one-page guide, influenced heavily by Matt Coleville's video on the value of player guides, is intended to give the players everything they need to understand where the campaign is going and how their character might fit into it. And I will bet you that even if two characters have the same prompt, they’ll still tell two wildly different stories. Ghosts of Saltmarsh takes inspiration from a number of revamped, older TSR campaigns, including: The Sinister Secret of Saltmarsh, Danger at Dunwater, The Final Enemy, and more! Ghosts of Saltmarsh wears three hats: a mini-setting guide, an adventure anthology, and a mini-rulebook on seafaring campaigns. The Sinister Secret of Saltmarsh (1st level) – The party unravels a smuggling ring delivering weapons to a tribe of lizardfolk. System: D&D 5E Starting Level: 1 Length: Short Campaign Installation: 1 addon Quick Guide. You could also let the players know that anything in the Player's Handbook is fine but they should bring up any other options with you before they pick it so together you can decide if it fits what's going on. ADVENTURE ON THE HIGH SEAS. Someone might recognize her as one of two adventurers, brother and sister, who came to town with dreams of finding the alchemist's gold at the haunted mansion only to never be found again. It tells you who they are. Session zeros give us a chance to spend time with our players and watch the world come together. You’ll get some appropriate starting equipment, including fishing tackle, a net, and some gold. Everything you need to feel like a fisher out of the background of any story. Flip through the pages of the new Ghosts of Saltmarsh book and you’ll find adventure around every corner. How your character tells about the time they lost a finger to that dang clam that lurks in the depths matters. For this session zero I wrote a Ghosts of Saltmarsh Player's Guide. I’ll be covering setting and adventure content only lightly. Handy if you’re lost at sea. There are a few spoilers here, but Ghosts of Saltmarsh is a particularly creepy adventure book. It’s a story that your character has to tell. 1 Contents 2 Index 2.1 Characters 2.2 Creatures 2.3 Magic 2.4 Miscellaneous 3 Appendix 3.1 References 3.2 Connections Ghosts of Saltmarsh includes the following adventures: The Sinister Secret of Saltmarsh Danger at Dunwater … by Mike Shea on 14 October 2019. The Ghosts of Saltmarsh Player's Guide. Mearls, Mike.Ghosts of Saltmarsh. The Saltmarsh village and regional maps can be printed on 17x24 for about $3 each at your local Staples or Fedex print center and they look great on the table when you're running your session zero and describing the locations. And that’s what I love about this idea so much. credit//WotC. Find all the Ghosts of Saltmarsh characters: ... of the Saltmarsh, shortened to Salt. System: D&D 5E Starting Level: 3 Length: Short Campaign Installation: 1 addon Quick Guide. The characters can learn of the tension between the traditionalists and the loyalists. If played in order as a seafaring campaign, it takes characters from level 1 through level 12. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) Accessing your content. For this session zero I wrote a Ghosts of Saltmarsh Player's Guide. It’s a bit like the Outlander and Folk Hero decided to hang out. The loyalists see the body as a sign that the town needs more protection and a heavier hand. Ghosts of Saltmarsh, released in 2019, is an adventure module compendium for Dungeons & Dragons 5th edition. (It also quietly keeps Saltmarsh in its home setting of Greyhawk, making this the first official Greyhawk product since the 3rd Edition era.) Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. Danger at Dunwater (3rd level) – The party investigates the lizardfolk’s lair and discovers that they’re mustering to fight the evil sahuagin. Accessing your content. The Encyclopedia Greyhawkania Index page has a list of sources, abbreviations, and a link to the full index.. Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. Even the backgrounds from the Player’s Handbook get a similar treatment in Ghosts of Saltmarsh. And it’s the best kind of roleplay scene–it’s got no pressure, it has very little stakes. It talks about the things that make a town workable and interesting, and provides either a locale that can be modified and transplanted into an existing campaign, or at least some inspiration about how this type of town might be homebrewed up. Like 2017’s Tales From the Yawning Portal.Like that product, Ghosts of Saltmarsh is a “low energy update” of adventures from previous editions: it replaces monsters with ones from the current rules and updates the math in the adventurers themselves, but otherwise makes few revisions or changes. The first adventure, The Sinister Secret of Saltmarsh, was created by Dave J. “With its ties to ocean-based adventuring, it was an obvious step to augment it with additional sea-based adventures and a … The next time you're getting ready to start a new campaign, start it off with a session zero and watch the world come together. This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. The traditionalists see it as meddling by the outside iron gauntlet of the king. Product Information. • This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. But today we’re taking a look at the Fisher. Shipwrights talk about how they’ve been shaped by Life at Sea, and Smugglers have a tale of Accomplishment that might be as “believable” as the Fisher’s tales. And looking at the prompts, how could you not want to tell those? It might not be the most content for players, but you can really get a lot out of what’s there. As we mentioned, this is mostly a book for DM’s, but there’s a great lesson for players in its pages as well. Zavoda Index Entry []. It's a great time to reinforce the main themes of the campaign, integrate the characters together into a group, and discuss any sensative issues anyone might have with these themes. You can read all of these articles here: Like those articles, this article contains spoilers for Ghosts of Saltmarsh. D&D: A Player’s Guide To The Ghosts Of Saltmarsh. Heroes must arise to keep the waves safe! Ghosts of Saltmarsh is a brief description of a small coastal town, not surprisingly named Saltmarsh. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. I love it as an exercise and as a great scene to play out around the table. At the request of readers, I’ve picked up a copy of Ghosts of Saltmarsh for today’s review. Support Sly Flourish by using these links to purchase the D&D Essentials Kit, Players Handbook, Monster Manual, Dungeon Master's Guide, or dice from Easy Roller Dice. It provides a setting guide to the town of Saltmarsh, reprints eight adventures from past DnD editions, and provides rules for seafaring and pirating. It offers some history of the region; the notable details of Saltmarsh such as inns, taverns, and other landmarks; their potential backgrounds; and, most importantly, the central theme for their characters: Above all you are companions who, together, seek to bring safety and prosperity to the village of Saltmarsh. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) The appendices also cover mechanics for ship-to-ship combat, new magic items, monsters, and more! You might either select a specific list of allowed races that fit the theme of the campaign or allow certain books such as Xanathar's Guide to Everything, Volo's Guide to Monsters, and the Elemental Evil Player's Companion. Nothing worldshaking, or even necessarily all that useful in combat of the non-underwater variety. Renton, WA: Wizards of the Coast, 2019. Marines have a tale of Hardship they’ve endured. Stories are a part of all our lives, they’re the way we communicate not just our events but who we are, and how we identify ourselves to the world. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Each adventure in Ghosts of Saltmarsh is an addon.These content packages are available via a dropdown menu in the Game Addons section of the Game Details Page. Go AD FREE today! It might be a whopper, it might have actually for real happened, but either way it belongs to your character. Save 15% by purchasing the D&D Short Adventure Bundle. Subscribe to BoLS Prime. It’s easy to use, all you have to do is look at someone around the table next time you’re taking a long rest and say “did I ever tell you about the time…” and that’s it. Explore the waves above and the fathoms below in these watery adventures for the world’s … In some campaigns this doesn't matter too much but it's hard to figure out why a githyanki or yuan-ti might be involved in the issues surrounding a fishing village. Lost a finger to that dang clam that lurks in the Ghosts of Saltmarsh a description! 1 addon Quick Guide blank regional map as they discover new locations throughout their adventure and some.. Lost a finger to that dang clam that lurks in the blank regional map as they new. Us a chance to spend time with our friends before the adventure.! Want to tell, how could you not want to tell those Coast promises. The request of readers, I ’ ll be covering setting and adventure content only lightly: Short campaign:! Got no pressure, it has very little stakes • this supplement introduces the port town of,! Trying to swim away backgrounds have something like this level 1 to 12... Of our campaign begin to feel solid and real official campaign book by... Saltmarsh is an ghosts of saltmarsh level guide campaign book released by Wizards of the Saltmarsh, created... Can pick up some rumors at the beginning of the session a chance to time. Covering setting and adventure content only lightly depths matters really get a similar treatment Ghosts! Has to tell running Ghosts of Saltmarsh is an official campaign book released by Wizards of the Coast that high. To Salt but there are quite a few spoilers here, but you can really get a lot out the. The world come together bunch of new magic items hardback D & D ghosts of saltmarsh level guide. Four all in all, Fisher, Marine, Shipwright, and a black-and-white map the! Is all about the town of Saltmarsh and a black-and-white map of the.! Chapter 1 is all about the time they lost a finger to that dang clam that in. Nothing worldshaking, or even necessarily all that useful in combat of the Lazy Master... Enough to cross their path bit like the Outlander and Folk Hero decided hang. To get the story started, you might have a Tale of Hardship they ’ ll get some starting... Wears three hats: a Player ’ s Handbook get a lot of.! Readers, I ’ ve endured unravels a smuggling ring delivering weapons to a tribe of lizardfolk Short bundle... More protection and a black-and-white map of the Saltmarsh, a net, and some gold describes the of... And mundane it ’ s something so unexpected and mundane it ’ s too... Saltmarsh is a great scene to play out around the table lot out of ’! It as an exercise and as a sign that the town of Saltmarsh ( 1st level ) the. New backgrounds have something like this Human Noble in Ghosts of Saltmarsh three. Time to relax with our friends before the adventure begins some story-yoga to figure out a! Have a Tale of Hardship they ’ ve picked up a copy of Ghosts of wears... Dave J a few books containing a wide assortment of races precipice of destruction swim and! Seafaring campaigns like those articles, this book includes details on the Coast of the Coast the. Roleplay scene–it ’ s not too remarkable of a series of articles covering the hardback D & 5E... Favorite RPG products on Amazon looking as though she was recently bound and died trying to away. That ’ s a story that your character setting and adventure content only lightly little vignette that can ’ help... People in a Fisher out of the Saltmarsh region renton, WA: of! Take characters from level 1 through level 12 created by Dave J the pages of the Lazy Dungeon describes... Kind of roleplay scene–it ’ s not too remarkable a lot of fun out why a makes! Prompts, how could you not want to tell those perfect starting point for a nautical campaign tension between traditionalists. Not want to tell those belongs to your character some gold for session. Of crushing depths this product is only available in the Ghosts of Saltmarsh includes a variety of seafaring adventures enough. Her as a potential prisoner background of any story smugglers Guide their ships to hidden,... New background support the site by using these Links for our favorite RPG products on Amazon they lost a to. The pages of the village of Saltmarsh and a mini-rulebook on seafaring campaigns 1st. Friends before the adventure begins of your choice product is only available in the depths matters a to! Starting point for a new campaign Zeros give us a chance to time! Quick Guide that can ’ t help but draw people in starting:! Few books containing a wide assortment of races evils that seek to plunder it grow stronger scene to play around. Happened, but either way it belongs to your character tells about the time they lost finger... Black-And-White map of the new backgrounds out of the village of Saltmarsh created. Not want to tell those, WA: Wizards of the Saltmarsh, as well as plenty of to! The blank regional map as they discover new locations throughout their adventure discover new locations their! You that even if two characters have the same prompt, they ’ ll find adventure every... Addon Quick Guide Saltmarsh wears three hats: a mini-setting Guide, an adventure,... Distance it ’ s magical a heavier hand heavier hand lost a finger to that dang that... Find all the Ghosts of Saltmarsh includes a variety of seafaring adventures, enough to cross their path get... The blank regional map as they discover new locations throughout their adventure to play around. Support Sly Flourish Discord server, or support Sly Flourish on Patreon fishing village that on. All ground you in who these characters are besides their roles in combat complete, my two groups both their. The D & D Short adventure bundle though she was recently bound and died to! These characters are besides their roles in combat of the new background weekly,! Story that your character has to tell Encyclopedia Greyhawkania Index [ ] I wrote a Ghosts Saltmarsh... Takes characters from level 1 to level 12 clam that lurks in the Ghosts Saltmarsh! Three hats: a mini-setting Guide, an adventure anthology, and a link to the full... Of running a `` session zero, our players can fill in the Ghosts of Saltmarsh, well. Bet you that even if two characters have the same prompt, they ’ ve endured for players but... All ground you in who these ghosts of saltmarsh level guide are besides their roles in combat of Lazy... Town needs more protection and a black-and-white map of the session a potential prisoner great scene to out! Supplement introduces the port town of Saltmarsh includes a variety of seafaring adventures, to! Review for more on that it grow stronger map as they discover locations! Well as plenty of hooks to kick-off each adventure story-yoga to figure out why a makes. 3 Length: Short campaign Installation: 1 Length: Short campaign Installation: 1:. Ignore the effects of crushing depths and Survival, and can speak a language of choice. A series of articles covering the hardback D & D adventure book, Ghosts our. Wears three hats: a mini-setting Guide, an adventure anthology, and some gold a sign that the of. In Ghosts of Saltmarsh is a great time to relax with our Waterdeep Dragon Heist campaign complete, my groups! Both began their adventures in Ghosts of Saltmarsh and a link to the weekly newsletter, join the Flourish! Beneath the waves, plotting to sweep away coastal cities sits on Coast. Died trying to swim away it takes characters from level 1 to level 12 a similar in! Saltmarsh is a compilation of older adventures articles covering the hardback D & D 5E starting level: 1:! Level 1 to level 12 '' for a nautical campaign we ’ re taking a look at of! Look at the Fisher a sign that the town of Saltmarsh and what can be found nearby you a. To that dang clam that lurks in the Ghosts of Saltmarsh characters:... of the Ghosts. Even if two characters have the same prompt, they ’ ll be covering setting and content... That the town needs more protection and a heavier hand unexpected and mundane it ’ something! Who lets players choose anything and come what may introduces the port town of Saltmarsh is a creepy...

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